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Thanks for taking the time to play and give feedback Auradev.  The long enemy turns is an issue I'm actively trying to solve and is mostly due to the fact that I'm using textbook Dijkstra's algorithm to determine the spaces where a unit can move which gets quite taxing with 20+ units on a 21x30 grid.  Other than that I'll try to make the marker for a unit's team color more distinct for next time.