Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

- It takes a lot of time to wait for all enemies to finish. Is this by choice or do the AI computations take up that much time?

- I liked the Rescue staff ability.

- A more visible marker than the light red highlight would be appreciated. Apparantly I overlooked an archer right in the middle of my melee units and thought it was I unit I had already used this turn.

Thanks for taking the time to play and give feedback Auradev.  The long enemy turns is an issue I'm actively trying to solve and is mostly due to the fact that I'm using textbook Dijkstra's algorithm to determine the spaces where a unit can move which gets quite taxing with 20+ units on a 21x30 grid.  Other than that I'll try to make the marker for a unit's team color more distinct for next time.