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Oh I think I did not hit the right keys my bad lol. How close did you get to the 8k tokens or that is rarely an issue with pico8?

Did you use same algo for generating rooms as the original?

(+1)

Making the basic engine used up around half of the tokens. Than implementing enemies and various items took the rest. In the posted version I had like 10 or so to spare. :)

Yeah, the algorithm for room placement is more or less identical.