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I also noticed "outline in background" exports wrongly:



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The outline backgrounds are exported on the same tileset with a 12 column offset. It's clearer if there is a full row of tiles.

So, it is effectively a shadow sprite?

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Not quite shadows. It's for rendering a 1 pixel outline surrounding the tiles. They need to be rendered before the real tiles.

https://img.itch.zone/aW1hZ2UvMTMzODUxOS83ODE2MjEwLnBuZw==/original/giPjD3.png

These probably should be explained in a help tab within the program.

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Yeah. I did briefly go into the outline modes in the instructions, but it's a complicated topic which would need a more in-depth explanation.

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I updated the tutorial and added some illustrations. I hope this clears it up.

Thanks. Yes, it does.