Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the concept (and also the music and graphics), but as BirdCat Nate mentioned, once I've carried down a bunch of weight to the lower decks, I felt pretty safe and newly dropped cargo just didn't affect the boat anymore. Maybe if old cargo would "rot" after some time (possibly quicker when in contact with water) it would be more of a challenge since you'd have to constantly replace old crates with new one. Although rotting anvils don't sound too realistic :)

Also (and I might only be writing this since I've recently played Unrailed and Overcooked), it would also be awesome if crates of food would have to be delivered to a canteen, or gunpowder crates / cannonballs to higher decks (in an attack scenario), so the player would need to balance the ship [and] deliver required supplies to the right places as well (sometimes removing them from the lower decks so they will need to be replaced with something else to maintain balance)... but I might be overthinking it :)

(+1)

Thanks a ton for playing and your awesome feedback - the rotting cargo is a perfect idea that definitely goes on the post-jam todo-list. I find a common pitfall for our jam-projects is the amount of time not spent on balance (ha. ha.) and testing long plays. The idea was ofcourse that the game should be more difficult the longer you managed to do it, but instead it gets easier. As soon as the jam is over I'll make sure the players minutes on the ship will not be as pleasant. ;) 

Thank you again. ^^ 

PS. Haha, i definitely want to make a game like overcooked some time, not sure how well it would fit on the ship of Vasa, but having to do some sort of maintenance with some of the cargo was actually considered. Like the ability to use cannonballs to fire cannons to give you a temporary panic-button-mechanic when you fall too low to one side. :)