Excellent base for a game right here. Good controls and mechanics, all fluid, functional and responsive.
Here are some points I made while playing:
- It'd be good if you could have your shield up if you're holding the button after an attack ends. And also attack even if holding the button to block with a shield (maybe even with a unique attack).
- I think this game would benefit from parries, stunning enemies when you block at the last second, and maybe some sort of action-cancelling action, like if you press the dodge button while not holding any direction you do a quick dodge that can be used by skilled players.
- It's fine to have a permanent damage system to avoid potion-spam face-tanking, but please don't let players use their potions if their life is as high as it can go with them.
- I don't want to make too many points on the art, as it's WIP, but I think the menus need some work as to not be as confusing, damage numbers should be colored to differentiate between your and the enemies' damage, and also consider zooming things in, as your animation system and gameplay would benefit a lot from larger character sprites. The controller on the side also seems unnecessary, unless it's only for testing purposes, you'd be better off with a handy button guide.
- Also, game doesn't pause while on the menu. This is fine if intentional, but you have to show at least a bit of the screen if so.
Good luck and hope you make it into a full game!