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Generally I really liked this: it's a good story, I thought that the historic representation was very good, the music was nice and the art is excellent. It suffered a little from the lack of gameplay, and I was sort of struggling to keep focused on the slow text: more interactivity, shorter text units, maybe highlighting speaking characters and indicating better who was speaking, would have helped. It's the sort of game where you could easily add some path choices in the dialogues too which would have been a good way to add some gameplay: give the player the opportunity to add a bit more character to the Student for example. But I was very glad to see it overall and the information aspects were very interesting. Good work :)

thanks a lot for your comment, yes we agree that there is a lack of gameplay and we plan to add more characters such as the workers around the garden and add more puzzles as gameplay content and the suggestion on the text is spot on that would make it really better thank you