This is a great game. I played it for some days and it works pretty well except for some problems:
. i don't know how the fresh water works that come out of the salt worker
.the game crushes every time i try to build a fence with the error:
System.NullReferenceException: Object reference not set to an instance of an object
at BuildingArea.set_State (BuildingState value) [0x00000] in <filename unknown>:0
at BuildingArea.SetBuildingBuilt (Single buildingQuality, Single strength) [0x00000] in <filename unknown>:0
at BuildingArea.FinishConstruction (Single bonusQuality) [0x00000] in <filename unknown>:0
at ConstructionJob.JobDoneOrFailed (UInt32 creatureId, .Creature creature, Boolean success, .CreatureTask task) [0x00000] in <filename unknown>:0
at Act.CheckJobDoneOrFailed (UInt32 creatureId, .Creature creature, Boolean success, .CreatureTask task) [0x00000] in <filename unknown>:0
at Act.CompleteJob (UInt32 creatureId, .Creature creature, .CreatureTask task) [0x00000] in <filename unknown>:0
at CreatureTask.ReleasePath (UInt32 creatureId, .Creature creature, Boolean success) [0x00000] in <filename unknown>:0
at CreaturePath.ReleasePath (UInt32 creatureId, .Creature creature, Boolean success) [0x00000] in <filename unknown>:0
at CreaturePath.UpdatePosition (UInt32 creatureId, .Creature creature, .CreatureTaskManager creatureTaskManager, .Randomizer& randomizer) [0x00000] in <filename unknown>:0
at CreatureAI.SimulationStep (UInt32 creatureId, .Creature creature) [0x00000] in <filename unknown>:0
at CreatureManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at ManagerBase`1[Manager].SimulationStepBase (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0