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embark

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A member registered Jan 25, 2018 · View creator page →

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Recent community posts

https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

Let me know if it doesn't work!

https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

Let me know if it doesn't work!

Here is a guide from another game: https://dapperpenguinstudios.itch.io/rise-of-industry/devlog/21080/how-to-get-a-steam-key-from-your-itchio-purchase

Also I think you have to be logged into itch.io. Let me know if this doesn't help.

Yup! Defintely will have modding support. Before starting on this game I made mods for Cities Skylines so I know the importance of good mods :)

No promises there, depends on how well the game does. Unity makes porting it easy but it's supporting the build which I don't have the resources for.

The detailed patch notes are here: https://trello.com/b/eXklzUYd/changelog

A less detailed roadmap can be found here: http://www.embarkgame.com/Home/Roadmap

yup! Check out the YouTube channel for devlogs.

Yup, it's on the to-do list. The problem is everytime it gets more efficient I end up adding more stuff which causes it to end up at the same speed. Part of the issue is the size of the map. Will probably add an option for smaller map sizes in the future.

Thanks for the feedback Docdra! For the naming I will be sending out emails to collect the names.

The research tree being hidden from the start sounds like a good idea, will try that out. Also will allow the pause key to toggle the game speed.

There is a "Look Sensitivity" in the options screen.

Thanks maiabutterfly, will be fixed in the next patch. Also the water which comes out of the salt works is similar to normal flowing water. It must be collected in a pool before it can be used. Will be making the output point more clear in the next patch.

Thanks for the feedback Chimpzilla, has been a popular request, it's on the todo list. Did you encounter any other issues or have more suggestions?

Hey Fengferth, we switched to using Stripe instead of Paypal, hope that isn't an issue for you.

I think the issue is with the UI scaling in the current version. Go to your users/(your account)/appdata/locallow/embark/embark/config folder and delete the optionsinfo.xml file inside. 0.3 is coming very soon and should fix this too.

For the food, that shouldn't be possible, they search for food starting from items closest to them. Could it be because the food is inaccessible somehow? They can only walk up or down one block at a time.

Is the food cooked into meals? Also did you try changing the "rations" setting in the jobs panel? If not it could be a bug, any chance you could email me the save game? It's in your users\appdata\locallow\embark\embark\ worlds folder. Thanks!

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update is pretty overdue because I severely underestimated the scale of it, but it should be within the next week.

Yes you do.

I think the issue is with the UI scaling in the current version. Go to your users/(your account)/appdata/locallow/embark/embark/config folder and delete the optionsinfo.xml file inside. Sorry!

it should be in the folder you unzipped the game.

it should be the latest version. Could you check if you have an error.log file in your game folder? If you do could you email us at embarkgameteam@gmail.com. Also could you email your computer's specs, thanks.

Nope, doesn't work with 32 bit, it is rather heavy on the ram usage now.

Hi ItchySkithcy74, Not to worry you can always get a refund if you have problems running the game. Could you email the error.log file in the game folder to embarkgameteam@gmail.com (or send it to me in the discord channel)? If it isn't there there should be one in your Users\(yourUsername)\AppData\LocalLow\Embark\Embark\output_)log.txt. 

Thanks!