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(1 edit)

Music nice. Naming convention good. I'm pretty much on board with what Heegu said.

There's sometimes a hazard that you don't quite see in time because the screen doesn't scroll enough, I guess. I'd feel more guided if I could see more map but it's that eternal struggle of trying to manage how much the player can see without turning everything into a wash of tiny inching pixels. 2D dev is suffering like that.

(+1)

Thanks for the feedback! The soundtrack seems to be polarizing. Some say it's okay, others say they can't finish the game because of it.

I'm trying to figure out more about level design and what makes levels fun/not fucking annoying