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shortround

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A member registered Feb 20, 2020 · View creator page →

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Damn it, I knew someone would find that

Oh ok I understand. Thanks for the feedback!

Can you explain what you mean by "sliding along edges"? Like you get stuck on walls when you touch them? I coded it so that if you're holding, say, UP and RIGHT against a RIGHT wall, you should continue moving up

Arrow keys are a debug thing for camera that I forgot to remove, so all they do is shake your screen

What's the refresh rate on your monitor? The gameplay isn't actually tied to the framerate (vsync is enabled and the graphics will draw at your monitor's framerate), but the update loop is at a fixed 16ms phystick and I don't interpolate between frames. As such, you will only see a difference between frames at 60fps, but the screen IS being drawn at vsync. I may support higher refresh rate monitors later, but I have no way to test them since I have a 60hz monitor. I can interpolate between frames, perhaps, but I really don't want to have to code the tediousness of a time delta

I like the cel shading (is that what you call it?) on the art. The controls felt a little floaty, but are intuitive nonetheless. It felt difficult to actually hit anything. Do the missile follow targets? or do you just need to be really good at aiming? I got killed and didn't see the enemy missile coming. I think it's a cool game, especially since it appears to be written in OpenGL

Really fun mechanic

It's really fucking fun

Thanks for the feedback! The soundtrack seems to be polarizing. Some say it's okay, others say they can't finish the game because of it.

I'm trying to figure out more about level design and what makes levels fun/not fucking annoying

(1 edit)

Thanks for your feedback 😀 I agree with everything you said. I'm decent at coding features, but I suck at level design. Pachinko was supposed to be an optional "secret" level (it required you to backtrack through level 1 to get to it rather than just finishing and moving on to the real level 2)

This looks really cool!!

I like the art and music! I have no rhythm and died a lot. I feel like if you added more visual indicators than just the beat indicator (characters dancing to the rhythm, characters pulsing with the beat, etc.) then it would be easier to time movement

yes, sorry about the crash on death thing. It was the result of some last minute code I didn't test properly. I have since patched it but I can't put out any new updates to the submission after the deadline. Maybe I can put out the patch on the main itch page, im not sure.

A lot of people have told me the game is hard, and im starting to fear it may be too hard, so in the next patch im looking at adding some more ammo and letting the player run. Thanks for playing my game!

Great utility, works perfectly on linux using wine, so if you're a linux user, this will work great for you

I laughed, I cried, I lost 10 pounds! "Cactus: The Game" is an instant hit! A modern classic. Truly the "Citizen Kane" of our generation