Damn it, I knew someone would find that
shortround
Creator of
Recent community posts
What's the refresh rate on your monitor? The gameplay isn't actually tied to the framerate (vsync is enabled and the graphics will draw at your monitor's framerate), but the update loop is at a fixed 16ms phystick and I don't interpolate between frames. As such, you will only see a difference between frames at 60fps, but the screen IS being drawn at vsync. I may support higher refresh rate monitors later, but I have no way to test them since I have a 60hz monitor. I can interpolate between frames, perhaps, but I really don't want to have to code the tediousness of a time delta
I like the cel shading (is that what you call it?) on the art. The controls felt a little floaty, but are intuitive nonetheless. It felt difficult to actually hit anything. Do the missile follow targets? or do you just need to be really good at aiming? I got killed and didn't see the enemy missile coming. I think it's a cool game, especially since it appears to be written in OpenGL
yes, sorry about the crash on death thing. It was the result of some last minute code I didn't test properly. I have since patched it but I can't put out any new updates to the submission after the deadline. Maybe I can put out the patch on the main itch page, im not sure.
A lot of people have told me the game is hard, and im starting to fear it may be too hard, so in the next patch im looking at adding some more ammo and letting the player run. Thanks for playing my game!