I'm kinda sad that the rest of hatgirl's movement repertoire didn't make the cut. Double jumping, wall jumping, and diving really made the movement in A Hat In Time feel unique. As is, this feels like a (really well done) generic 2D platformer with a hookshot mechanic, that has A Hat In Time theming applied to it through dressed-up signs.
Yeah, it was initially my intention to give her the double-jump + dive + jump moveset, since that's my favorite part of Hat in Time as well! Once I implemented the hookshot, balloons and birds, I was out of map space, as well as time! Well, maybe next game jam. Anyway, thanks for playing, and thanks for the feedback!