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Thank you very much, I'm glad you enjoyed the game. I guess me coming to this more from a Webdesigner's perspective then from a gamedev's might explain this, as usually Sounds are seeing as rather intrusive. It also doesn't help, that for enabling the audio, the user hast to perform an action. So muting the sound (which really is nothing spectacular anyway) was the sneaky way to get around that problem and also follow accessibility guidelines, where a user should only receive inputs that he chooses to. :)