Excellent, thank you!
1. When making a basic weapon attack, how do you determine the Harm inflicted? Some of the weapons have Harm listed, while others only specify the tags.
2. How does the Reload tag function? Does it require a Move or a full Action, and how often? Is the need to reload only triggered on a Mixed Success, or does every other turn need to be spent reloading the weapon?
3. How do element or effects (Bleed, Venom, Slime, Fire, Stun, Metal, Ice, Snooze, Water, Shock) affect scavengers? Some monsters have attacks that inflict them, but I could only find rules on how those elements/effects work against monster clocks.
4. Is there any way to remove Blisters after they are incurred, or is that weapon just lost to you after you get too many?
5. If you use several different weapons, is there a way to transfer any tags you've accrued between weapons, or are they tied to the weapon you first put them on?
6. What is the stunned condition for scavengers?
7. When monsters are enraged, are those modifiers cumulative until they are defeated, or do they only last throughout the end of the Bout?
8. If afflicted with a status ailment with a persistent effect (such as Bleed or Venom), does the effect trigger at the start or end of the afflicted's turn?
9. If there are multiple beasts or monsters involved in a Bout, how is their turn order determined?
10. Can the listed beasts be found in any environ?
11. Are there any plans to add other monsters than the four that are listed in the document (or have you already made others that can be found elsewhere)?
12. Do you have any guidelines on building monster stat blocks for homebrewing a monster? Specifically, determining Health values for its body/parts, and how much Harm they inflict (though any other advice would be welcomed as well).
13. Is there an official stat block for the icy roly-poly monster you guys fought in the Top Shelf stream?
Sorry for the huge list; I am really excited to run this for my group, and just wanted to make sure I understood how it works. Thank you for making an amazing game!