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So, I've had the 0.8 version of this for awhile, but never got around to building anything until now.

Over the holidays, I came up with this, the twin cities of Crescents and Seaview.  Pirate towns formed after the colonization of the Lost Coast, and forcing the natives out of the deep forests and ridges along the coast.

Power in the region is split among five competing factions:

The Red Sails control the harbor district (wave symbol), while the Bacchites (grapes) keep the towns bars supplied with alcohol, and provide one of the few large legal businesses in the area.  The Giant-Killers (crossed axes) run the local sawmill and the biggest district in Seaview and seek to exploit the local resources.  After their logging caused the death of a dryad grove, the Outlanders (bare tree with roots) were formed from the locals who refused to leave the deep woods, to protect the magic groves that still stood.  Lastly the Reformists (halo and wings), believe religious salvation can only come from ending the town's reputation for violence and forcing a new balance between man and nature.

That sounds awesome! Thanks for sharing.

A little note: You can download the latest version at any time so you don't have to remain stuck on 0.8.