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That's very moody ! You managed to pull of a procedural level generation system that produces believable forests and islands, that is pretty impressive !

The survival mechanic is cool, but the balance, combined to the lack of feedback on important information make it a bit frustrating to play. You have to  protect a fire with no visual indication of its state, the enemies kill you instantly but are barely visible, and once you hear them, you've already lost. I think that with feedback on those two things you can make it really fun to play.

Thank you for the feedback! The fire actually has 4 different sprite stages it goes through and casts a slowly shrinking orange sphere around itself that intersects with the terrain to show its health. As per feedback I have made that line larger, and made the monsters slightly more visible when not active! I'll be uploading these changes after the game jam voting period ends