1. Ranged attacks should be aimed by mouse rather than by the direction your facing as it just felt really stiff.
2. Melee attacks should maybe be faster and clearer. There needs to be more of a visual indication of a melee attack as here it just pulls out a dagger so its really hard to tell what's going on. A slash effect like here would help massively:
3. The camera shake (when played in full-screen) shows a blue background in the edges which doesn't look good, so just extend the black edges slightly further out so this doesn't happen.
4. Enemy AI could use some work when aiming the cloud things as sometimes it shoots at the wrong place for ages.
ALSO THE GAME NEEDS MUCH MORE JUICE. The character hardly feels like I had an impact onto the world or the creature,
Other than my rants, great work you should be proud!