Haha yes the balancing was tough lmao! Thanks for playing :)
Olliescottie2002
Creator of
Recent community posts
Very very nice game.
Found healthy enemies to be a bit boring and tedious, instead of giving them flat more health I would try to make their character "tankier" by say having a chest piece on the front so it can only be hit from the back.
That sort of thing doesn't exactly work here in your game, but I hope you get the idea.
Overall the game was excellent and the bosses were great fun!
Art style and audio are insanely good for a jam game, loved the atmosphere you went for!
Excellent game design and built in tutorial
Minor criticism - I would like 'R' to be a restart button at all times, there are some points where I accidentally mess up and know I therefore won't be able to complete a level but I have to end up using the remaining wire before I can actually restart.
Overall a really solid entry :)
Art style and audio were great! Found the game a little frustrating, as some of it didn't make sense to me.
Frustration for me came from:
- Merging was only in one direction, not both
- Felt a little pointless due to not really much of a goal and the game ending too quickly (I know you probably didn't have time to add higher tier buildings but that would've been nice)
But other than my minor criticisms, I thought that aesthetically this game was one of the best on here, great job!
I think people are seriously going to underrate this!
Took me quite a few goes, but I got it and it was very satisfying.
I like the art style and audio, but I think the games design was what shone throughout, excellent little casual puzzle game.
Only issue I ran into was that I had no moves at one point, and the game wouldn't end, I'm not sure why.
Excellent work!
Thanks for the thoughtful feedback, much appreciated :)
I think I detailed the error in another comment at the bottom somewhere, we realised that if you reach a node without boosting, and then try to boost while still in range - it won't boost. So you have to do it before you actually reach the node while within the range indicator (if that makes sense).
Will try to fix that :)
Really enjoyed the art style and audio.
Wish there were more levels, a greater indication of points of interest - I didn't notice the top left telling me what not to kill until 3 failures, I also didn't see the menu at the bottom very well when I pass the level or fail it.
Also, not sure of the connection to theme - but other than that it was enjoyable :)
Wow! For a game with not the best art (no offence), it's still really fun and quite juicy. I love the concept and the execution of the games design.
I agree with what someone said, an indicator of a nearby ship would be nice as all of a sudden u get barraged with stuff and its quite hard to deal with.
Overall, really great entry - lots of potential, you should be proud :)