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Olliescottie2002

128
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13
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A member registered Jul 25, 2019 · View creator page →

Creator of

Recent community posts

Haha yes the balancing was tough lmao! Thanks for playing :)

Thank you! :)

Cool little game, performance was lil shaky but still fun :)

Fun little idea, the sfx were weird but kind of worked. The grab timing was a little unforgiving it felt like, would love to see more depth to the game rather than just an ever increasingly tall tower

This is so creative and funny haha! With more time and polish this could be so funny :)

Nice little game here!

I couldn't get past level one! What was I meant to do?

This game deserves top 100 minimum this is insanely good work congrats!

Very simple but effect game and idea, nice work :)

Always love a gravity bending game :)

What did you think of the game!?

Nice atmosphere and i quite like the visuals, the sound is good and i had fun playing :)

I'm delighted that you enjoyed it - thank you for the opportunity to participate!

Thank you :)

Okay yes the speed, will definitely have to experiment with that then to see how it feels to move at a higher constant rate.

The sound of going over a node, are you referring to the harsh click noise when you went past the nodes - if so that was a webgl error haha

Yeah this is most prominent in the last level I believe, and you are not alone in your thoughts as other people have pointed out the same issue.
Thanks for your feedback :

The harsh click sound is a WEBGL error I have no idea how to fix haha :)
And yes we will definitely be adjusting some of the levels, most importantly the sword level as you have pointed out.
Thank you sir :)

Thanks for the thoughtful feedback!
We have already received similar criticism, so I believe that you are definitely right in the fact that it can be hard to see and react to what's coming next.
Cheers :)

Ah yes I know what was happening then, will defo fix that!
Thank you once again

You are very welcome! :)

Oh damn I didn't even realise the titles had to be connected together haha, I totally missed that mechanic of the game. Increasing the visibility of that would definitely have helped me understand the game better and yes of course more time would have really allowed this game to flourish :)

Very very nice game.

Found healthy enemies to be a bit boring and tedious, instead of giving them flat more health I would try to make their character "tankier" by say having a chest piece on the front so it can only be hit from the back.

That sort of thing doesn't exactly work here in your game, but I hope you get the idea.

Overall the game was excellent and the bosses were great fun!

Art style and audio are insanely good for a jam game, loved the atmosphere you went for!

Excellent game design and built in tutorial

Minor criticism - I would like 'R' to be a restart button at all times, there are some points where I accidentally mess up and know I therefore won't be able to complete a level but I have to end up using the remaining wire before I can actually restart.

Overall a really solid entry :)

Art style and audio were great! Found the game a little frustrating, as some of it didn't make sense to me.

Frustration for me came from:
- Merging was only in one direction, not both
- Felt a little pointless due to not really much of a goal and the game ending too quickly (I know you probably didn't have time to add higher tier buildings but that would've been nice)

But other than my minor criticisms, I thought that aesthetically this game was one of the best on here, great job!

I think people are seriously going to underrate this!

Took me quite a few goes, but I got it and it was very satisfying.

I like the art style and audio, but I think the games design was what shone throughout, excellent little casual puzzle game.

Only issue I ran into was that I had no moves at one point, and the game wouldn't end, I'm not sure why.

Excellent work!

Thanks for the thoughtful feedback, much appreciated :)
I think I detailed the error in another comment at the bottom somewhere, we realised that if you reach a node without boosting, and then try to boost while still in range - it won't boost. So you have to do it before you actually reach the node while within the range indicator (if that makes sense).
Will try to fix that :)

Thanks! We will experiment with a different input method :)

Thank you kind sir :)
Yes I know what you mean, is what your talking about happening mainly on the last level?

Thank you! I'm glad it was an enjoyable experience for you, and I totally agree with your feedback - will take it into account :)

Really enjoyed the art style and audio.

Wish there were more levels, a greater indication of points of interest - I didn't notice the top left telling me what not to kill until 3 failures, I also didn't see the menu at the bottom very well when I pass the level or fail it.

Also, not sure of the connection to theme - but other than that it was enjoyable :)

5 star everything, I'm amazed at how good this was, seriously amazing entry

5 star everything, I'm amazed at how good this was, seriously amazing entry

Yeah with some more time on our hands we would of added some cool new nodes and maybe even obstacles!
Thank you for the feedback and we are glad to have provided you with an enjoyable experience :)

Cool little game but I'm confused how it relates to theme.

Cool entry :)

Why thank you :)

Very interesting game idea, very innovative.
The menu looked awesome, wish the settings menu worked just so I could slide down the volume down. 

I did intend for a bit of tense-release design within the levels, so there's tight bits and then relaxing bits but I agree that each are respectively too long and too short, so appreciate the feedback!
Thanks for the feedback, glad you enjoyed it! :)

Wow! For a game with not the best art (no offence), it's still really fun and quite juicy. I love the concept and the execution of the games design. 
I agree with what someone said, an indicator of a nearby ship would be nice as all of a sudden u get barraged with stuff and its quite hard to deal with.

Overall, really great entry - lots of potential, you should be proud :)

Thanks for the feedback! I totally agree with what you are saying as it would remove quite a bit of visual clutter making it a little easier to see what is next :)

Haha thank you so much! We really appreciate it and I'm glad you enjoyed your experience.