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(+1)

Very interesting! I was able to figure out what to do relatively quickly but I feel some people could get confused. I liked the minimalistic and somewhat trippy visuals as well. One thing I would suggest is to use a sphere cast instead of a ray cast (I use unity, I don't know what your engine equivalent would be) as you need to be very precise when moving - which can be unsatisfying, barely missing the platform. Cool game!

(+1)

Thanks!

Precise input is a major part of the game, but yeah, a well tuned spherecast would be more forgiving without, though. In hindsight, I would've put button prompts into the game to make it less confusing on what to do, at least for the first couple of actions that you do.