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You're really good at working with UI and I love the way you combine 2D and 3D aesthetics so nicely! The bullets especially looked really nice imo, even if they were just coloured orbs lol

I did have the same bug KelTi6 mentioned, but it worked perfectly after that. 

I will say something you might want to consider is reducing the size of the player hitbox. In some (but certainly not all) bullet hells this is done to give the player more of a fighting chance against literal mountains of bullets, and I think it would work well here too. The SFX also don't feel like they fit the rest of the environment you set up, so reworking those might be something you consider. 

Great job overall dude! Keep at it!

Thank you for your feedback, I'm aware of the dashing issue and will fix that after the jam ends.
Also, making the player's hitbox smaller is great feedback, especially if the gameplay gets more intense!
I've had issues with SFX and couldn't get the feel of it right, I'm going to learn more on that after the jam as well.

I'd recommend going to freesound.org or some other site like that to get used to what different objects can sound like/if you don't want to make your own. It'll be up to taste, but I personally like to use sounds made from either paper or ceramics and will start there, then maybe change their pitch a bit to make it sound better (randomized pitch, in general, is pretty good idea too).  Sound design is definitely hard, but like the rest of game design, it just takes practice to do lol