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(+1)

You had me a "Tiger Mutant Playing Extreme Hoverboard"

Good mechanics, they maybe feel a bit slow to me for a racing game, especially when I was grinding on the rail. Overall though, I think the main limitation of this game was how uninteresting the map was. Don't get me wrong, the environment is incredible, but the actual track I was racing on was pretty bland and devoid of anything interesting aside from the loop de loop and the spiral. I definitely think that taking inspiration from the best parts of something like Mario Kart or the like wouldn't hurt if you wanted to improve on that.

Great job overall, it looks really well done!

(+1)

Hey, really appreciate the feedback. A lot of the work went into getting the physics to work, but we're glad that you enjoyed the core gameplay and concept. There's definitely a lot for us to work on, so if you have any ideas about track designs you'd like to see implemented we're more than open to them.

(1 edit) (+1)

Hello, I'm the level designer and thank you for your feedback.

We had to make some tough calls about content, anything that wasn't working 100% of the time had to be cut due to time constraints but we do plan on adding more content in the future to the game. A bug-free experience was more important to us than having broken content, things that work 100% of the time 80% of time just won't do.

For example, one of the major bugs we encountered was teleportation across the entire map during grinding to different rails! Maybe we could have spun it as feature? Hmmm.

 Thank you for playing & look for future updates!