Very cool and the physics felt fun! The light pole colliders would get in the way and slow down. Also turn speed was slightly too slow so when going up the corkscrew you had to slow down to smoothly go up it. We had a lot of fun though and we hope you keep working on this!
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Zero Gravity - Hoverboard Racing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #90 | 2.647 | 2.900 |
Visuals | #93 | 2.830 | 3.100 |
Theme | #111 | 2.556 | 2.800 |
Overall | #116 | 2.465 | 2.700 |
Fun | #121 | 2.373 | 2.600 |
Juice | #128 | 2.100 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game! the visuals and mechanics are great!
The pace is kind of slow for me though and I wish there would be a target for me to accomplish or something xp, but just running around the level is pretty fun too xD!
You had me a "Tiger Mutant Playing Extreme Hoverboard"
Good mechanics, they maybe feel a bit slow to me for a racing game, especially when I was grinding on the rail. Overall though, I think the main limitation of this game was how uninteresting the map was. Don't get me wrong, the environment is incredible, but the actual track I was racing on was pretty bland and devoid of anything interesting aside from the loop de loop and the spiral. I definitely think that taking inspiration from the best parts of something like Mario Kart or the like wouldn't hurt if you wanted to improve on that.
Great job overall, it looks really well done!
Hey, really appreciate the feedback. A lot of the work went into getting the physics to work, but we're glad that you enjoyed the core gameplay and concept. There's definitely a lot for us to work on, so if you have any ideas about track designs you'd like to see implemented we're more than open to them.
Hello, I'm the level designer and thank you for your feedback.
We had to make some tough calls about content, anything that wasn't working 100% of the time had to be cut due to time constraints but we do plan on adding more content in the future to the game. A bug-free experience was more important to us than having broken content, things that work 100% of the time 80% of time just won't do.
For example, one of the major bugs we encountered was teleportation across the entire map during grinding to different rails! Maybe we could have spun it as feature? Hmmm.
Thank you for playing & look for future updates!
Had fun just cruising around in meme mode, and really liked the overall vibe of the scenery. Having the controls be detailed in the game would have been neat, and possibly a drift button because it was difficult to maintain speed on the curves. Also, on my downloaded version it automatically went fullscreen and set the resolution to 400x200 which I'm sure isn't the intended resolution, and there were a lot of glitching shadows. Other than that, neat game and congrats on finishing.
The controls felt a little bit stiff to be, especially for being on a hoverboard, but overall I thought it was pretty fun. I liked the art and the music, but there were a couple visual bugs I encountered, mainly with the shadows. The pause menu also didn't work for me, for some reason.
Had fun playing it. The graphics are amazing. Giving some old ps vibes. Would be nice to add some time to beat or something like that
Pretty fun. Would like to say that some menu options does not work ^^
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