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(1 edit)

the player should be able to tell if an orb is going to heal/damage/block/evade at a glance. just a little 16x16 icon in the bottom right shouldn’t clutter the screen too bad, or maybe change the background orb shape to be spikey, shield-shaped, cross-shaped etc. for the different effects

tapping an orb without moving should show what that orb does

I think for a puzzle game, limiting your player’s abilities by time overrewards skilled players and overpunishes unskilled ones. I think the same would be easier to learn and easier to balance if instead of time being a factor, the amount of spaces you can move an orb is

edit: after playing a little more i see that many of the orbs thematically match what they are supposed to do, but i think many do not

Indeed, I tried to make orb uses as clear as possible from their artwork, when it comes to the orb set you start with I couldn't do any better than this for lore reasons (the starting gear of  a salaryman who got isekai'd is just going to be his everyday items used as makeshift weapons).

>tapping an orb without moving should show what that orb does

My fear is that the popup may become annoying once one knows the various orbs' effects but I'm taking note that the current way to look them up is clunky, I'll make that info more accessible.

>I think the same would be easier to learn and easier to balance if instead of time being a factor, the amount of spaces you can move an orb is

There is a status effect that does exactly that, removes time limits and instead introduces a moves limit, it's the first "malus" that I tried because this idea sounded interesting to me too. I personally found the resulting gameplay "once in a while fun" so to speak, it's good in breaking the monotony of the usual puzzles but when it lasts for too long it slows down the pace of the game too much for my tastes.

(1 edit) (+1)

My fear is that the popup may become annoying once one knows the various orbs’ effects but I’m taking note that the current way to look them up is clunky, I’ll make that info more accessible.

do a long press, like a whole second. you can make it appear over the enemy portraits so it doesn’t cover the grid as well