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Indeed, I tried to make orb uses as clear as possible from their artwork, when it comes to the orb set you start with I couldn't do any better than this for lore reasons (the starting gear of  a salaryman who got isekai'd is just going to be his everyday items used as makeshift weapons).

>tapping an orb without moving should show what that orb does

My fear is that the popup may become annoying once one knows the various orbs' effects but I'm taking note that the current way to look them up is clunky, I'll make that info more accessible.

>I think the same would be easier to learn and easier to balance if instead of time being a factor, the amount of spaces you can move an orb is

There is a status effect that does exactly that, removes time limits and instead introduces a moves limit, it's the first "malus" that I tried because this idea sounded interesting to me too. I personally found the resulting gameplay "once in a while fun" so to speak, it's good in breaking the monotony of the usual puzzles but when it lasts for too long it slows down the pace of the game too much for my tastes.

(1 edit) (+1)

My fear is that the popup may become annoying once one knows the various orbs’ effects but I’m taking note that the current way to look them up is clunky, I’ll make that info more accessible.

do a long press, like a whole second. you can make it appear over the enemy portraits so it doesn’t cover the grid as well