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Yes for my first solo game jam I am very proud and satisfied with the result.
No honestly this is the best feedback I could ask for, you need someone to say this to actually improve it.

The timing it to a rhythm I thought would have been really hard which is why I left it out in case I didn't finish in time.

I was worried by adding too much juice and stuff that I would reduce the visual clarity of the game and hence make it hard to see the boxes. But I think through this I made it not quite juicy enough. 
Also when it comes to UI and particles I was really struggling to get this to work as I had initially planned for it as it's juicy. The combo would have exploded with particles as you say. But when I tried making a ring for it, the distance from it to the camera warped it slightly so it was more of a sideways oval. Do you know how I can get the particles to actually be on the canvas with the UI?

I also planned to slice the meshes like Beatsaber but didn't have time for that.

What did you think of the sfx as that was my first time ever making any?

Yes I can see why it can get boring quickly as the only motivations for the player here are to beat their own score and also to enjoy the feeling of it/aesthetics. I would have liked a high score system or leaderboard from friends and stuff to add more motivation, and also different levels of songs and the percentage that the player got correct. So that way completionists would be motivated to max out every level, etc.

Seriously appreciate the feedback!

(+1)

You can actually be proud :) the game is far from perfect as I said, but hey, it's a game made alone in 8 days and it's already great. Solo jams are hard. Otherwise, glad to read that you thought of UI particles, adding more juice and stuff, and you're definitely right about the fact that it should not reduce the clarity of the game, so knowing that, I'm sure you can work on something great without making it a complete visual mess :D About the UI particles, indeed it's a bit annoying to do. I've already used this package that works really well, just needs to learn it a little bit, it comes with a demo scene so it's fairly easy : mob-sakai/ParticleEffectForUGUI: Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas. (github.com)

The SFX did not bother me, I was mostly focused on the music to be perfectly honest, but if I did not pay any attention to them, this may not be a bad point.

And you're welcome :) Feel free to ask me if you need any help!

Thanks, I will take a look at this package.
I will let you know if I have any more questions and stuff, cheers!