I played the Hiker since he had that juicy health regen - the intro spot reminds of NEO Scavenger. I think it'd be cool to have some crafting in place, like harvesting cacti or killing spiders for silk to make a bow. I think you're on to something great.
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Thank you, I really enjoy Neo Scavenger.
One thing that I think is for the best is that there will never be an infinite source of food. Because of that you can't build super-bunkers like you can in games like Cata Dda. And that's ok, I don't want to compete with those games like that.
What I do like is temporary bunkers; Camping out in an abandoned house while you wait for day to come, or for the rain to stop.
Crafting could be a way to kill time, but how would turns be processed, and what if you get interrupted by an enemy mid-craft?
Things like transform beer/wine into a molotov cocktail would be cool.
I know in Cata DDA you get a prompt if an enemy is nearby or sees you in the midst of crafting, which allows you to cancel it. I dig the idea of temporary bunkers, nomadic-style play is a lot more dangerous and interesting, having the ability to just hunker down and stockpile infinite supplies kills the fun.