If you're referring to the font used, it's quattrocento
GHOSTBILLYKNIFEFIGHT
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I most likely did not set up an event within the event sheet to check for an enemy under the cursor while the turret is selected - my guess is that the turret is being placed and destroyed simultaneously. The plan is to migrate the project from Construct Classic over to GDevelop with more enemy types, upgrades and sound.
Thanks for playing!
From what I've seen, everyone hates that level - I designed it as a way to test the terrible physics engine that Construct Classic has. The plan is to migrate the project over to GDevelop, with a tighter physics engine to work with, checkpoints, and a better way to course-correct the box in motion. Thank you for playing!
Really enjoyed playing this. I would definitely implement an endless mode, as well as an ability for your units to move freely to any zone, not just ones that are nearby. I did not try the single unit command mode, and I don't think you need it - in defense games like these I like to play armchair commander and watch my units mow down the enemy. I'm excited to see how this evolves!
I know in Cata DDA you get a prompt if an enemy is nearby or sees you in the midst of crafting, which allows you to cancel it. I dig the idea of temporary bunkers, nomadic-style play is a lot more dangerous and interesting, having the ability to just hunker down and stockpile infinite supplies kills the fun.