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(+1)

Nice job on the weird aesthetics and overall concept.  I agree with other commenters that the game felt a bit too long -- I think you could have achieved your artistic ends with a somewhat shorter experience.  Some of the extended jumping sequences felt repetitive and tedious, especially if you miss a jump and have to start over from the beginning.

One possible bug I found was that I was missing 10 points in  "The Beach" but I had 10 extra points above the maximum in "The Waters".

Thanks for the feedback! Yea I've tried to compensate for the long platforming sequences with checkpoints. But yeah, I agree with the critique, we were trying stuff out and we didn't have too much experience with level design. Hopefully we'll learn from that when working on the sequel :D Also thanks for letting me know about the possible bug