Nice job on the weird aesthetics and overall concept. I agree with other commenters that the game felt a bit too long -- I think you could have achieved your artistic ends with a somewhat shorter experience. Some of the extended jumping sequences felt repetitive and tedious, especially if you miss a jump and have to start over from the beginning.
One possible bug I found was that I was missing 10 points in "The Beach" but I had 10 extra points above the maximum in "The Waters".
Viewing post in Lil Flutie 3D - Director's Pandemic Edition comments
Thanks for the feedback! Yea I've tried to compensate for the long platforming sequences with checkpoints. But yeah, I agree with the critique, we were trying stuff out and we didn't have too much experience with level design. Hopefully we'll learn from that when working on the sequel :D Also thanks for letting me know about the possible bug