You're on the right track, the entrance to that cave can be found in the lower part of the home area.
aahedden
Recent community posts
Just finished the game and reached the Ultimate Secret. It was... okay. I would say it's a little easier than some of your other games, but still had some pretty frustrating sections.
In terms of mechanics, the driving felt a bit sluggish, especially when driving off road, which made the driving sections feel more like a chore than an enjoyable challenge. If you decide to expand the game maybe you could find a way to make the driving feel more fluid without making it too twitchy.
The humor/story elements drew me in at first, but wore thin later in the game. It felt like there was a missed opportunity to develop the setting more or tell an interesting story, without that it felt flat.
I was reminded a lot of EarthBound with the numerically-named cities and satirical tone, was that an intentional homage?
Neat idea, the semi-abstract level design was pretty cool, however I found the "platforming" aspect to be pretty frustrating at times, especially the second-to-last level. I had a really hard time judging the right time to step off the moving platform, and then it was tedious to wait through the super-long death sequence when I failed. Also, a lot of levels seemed to rely on blind camera "jumps" which felt a little unfair. Even so, I enjoyed this overall.
Nice action-platformer with a fun visual style. I found it a little easy as most fights could be completed by button-mashing and health drops were plentiful -- maybe you could tweak the mechanics a bit to add more of a skill/tactical element.
I finished with "June Mejos: suspended, suspicious of student council" with 7/7 evidence. Are there other endings?
Very cool game! The pogo stick mechanic was really unique and interesting, I enjoyed the difficulty level, and the low-fi visuals reminded me of 3D games I played as a kid. The secrets added some nice depth too.
I completed all four levels plus the throne room bonus area and collected three coins, I would have liked to get 100% but I think that's all I have time for right now.
A few critiques:
- I thought the "indoor" areas were too dark, I could barely make out anything in most of the sewer level.
- The Yard felt sluggish and a bit tedious compared to the other levels. The game felt the most fun when you were moving fast and trying to avoid flying out of control.
- The color palette was a little drab, I think you could brighten up the colors to make things feel more lively.
- After completing the last level in Firefox, the screen went black and I had to reload the page to continue.
I completed the game, but I didn't like it too much. It felt like the different game elements didn't come together in a satisfying way.
The hummingbird's flight seems suited to quick, fluid movement and dodging obstacles, but the laser turrets, can't be dodged at all and required lots of slow, finicky movements. Also the laser line-of-sight felt somewhat inconsistent.
In general I didn't like the box pushing mechanic. It felt out of place thematically, the physics felt clunky and awkward, and, like the lasers, it clashed with the flight mechanic.
The pollination mechanic seemed promising but wasn't used in a particularly interesting way.
The final gauntlet leading up to the nectar and the sequence after that placed a lot of emphasis on the lasers and box pushing, which felt tedious and not enjoyable.
I liked the overall visual design of the game, my only critique there is that I think the puzzle elements should be a different color from the enemies.
The game is tagged "exploration" but I don't think it really fits as most of the game is a linear sequence of screens and I did not really get the sense of discovery that I associate with exploration games.
Excellent work, it's clear a ton of care went into this! The physics felt great and the level designs had nice variety and a satisfying level of challenge, especially when trying to hit the star times. My only critique would be that the second-character movement mechanic felt a little underdeveloped or underutilized by the level design. All in all, an outstanding game!
Pretty good room escape game. The puzzles all felt logical and I managed to get through the game without ever getting seriously stuck. The game was nice to look at, but I felt the overall art design suffered from a lack of thematic and tonal consistency, which tended to break the illusion of exploring a strange environment and remind the player they were just playing a game.
Very original and innovative idea, and I loved how it gradually became clear what you needed to do without any specific instructions. I liked the exploration aspect and the extra details here and there which gave the environment more flavor. Getting the last thorn and reaching the forge were pretty frustrating though. Maybe you could add more audio feedback to make up for the lack of tactile information.
I'm not sure I understood the point of the QR codes as opposed to just having text in the game world. I ended up using Firefox's screenshot functionality along with the zbarimg command-line tool to decode the text, which felt like an unnecessary hassle.
Great game! Feels pretty tough at first but it's fun gradually learning what works and what doesn't. The upgrade system gives a nice amount of depth without getting too complicated.
I finally beat the game with a multi-carrot / splash build. I might try to come back and see if I can win with some alternate upgrade path like ring-of-fire or pure speed/damage with no special effects.
Beautiful visuals but I think the gameplay was too simplistic. It would be nice to have some indicator if you've collected all the fruits so you know if you've missed something before ending the level.
It was fun to see a game about a maned wolf. I've seen this animal in a zoo before and they really look like some sort of dream creature. They have a pungent smell like a skunk.
On my first playthrough the person who wants you to deliver a letter did not give me any package, so I couldn't get past 90%.
On my second playthrough, I knocked on the door where you start last of all, and the person told me I had already received a package, but he gave me a part anyway and at the same time the house to the left also gave me another part. So I got the generator to 110%. Luckily I was still able to see the good ending so I didn't have to play through a third time.
Nice atmosphere but not very fun gameplay.