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(+1)

Thanks :) honestly I tested the web version again and it seems to run as expected, but I do think the jump timing  might not be generous enough. Gravity doesn't change based on anything, though one idea I thought about was having it delay a little longer before kicking in so you can hang out at the top of your jump longer... if that makes sense. or it could go opposite, make it easier when you're low combo. Definitely something to play with! I think I plan to develop this game more when I get a chance.

(+1)

Cool!

Having a more generous jump arc would be nice! And now that you mentioned it, the gravity does seems to kick in a bit fast, and a bit strong.

Also, I think having just a tiny amount of hitstop on landing would make comboing bounces easier, and make the jump feel a lot more powerfull! Especially if you tie the amount of stop to the current combo value!

I started out with freeze frames on jump but it felt like it messed with the timing and flow of the game too much, even just a small amount. but that was early in the process so it's definitely something I should explore again!