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(+1)

Cool!

Having a more generous jump arc would be nice! And now that you mentioned it, the gravity does seems to kick in a bit fast, and a bit strong.

Also, I think having just a tiny amount of hitstop on landing would make comboing bounces easier, and make the jump feel a lot more powerfull! Especially if you tie the amount of stop to the current combo value!

I started out with freeze frames on jump but it felt like it messed with the timing and flow of the game too much, even just a small amount. but that was early in the process so it's definitely something I should explore again!