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(2 edits) (+1)

Yeah, that one is painfully chaotic. Once you see into it you'll solve it without much problem, I think. Trying not to give too much away: a key action is getting a piece on the button up top on the left. How can you do that?


btw, have you solved S2? I'd love to trade intel, because I have no idea where to even start with that one. I feel like the corners are important, but I cant find anyway to leverage them or the pusher usefully. I know structures to make a combo piece, but I either can't traverse to them or don't quite have the right environment or pieces to pull them off. I think the key is figuring out how one push from me makes two adjacent objects move in separate directions. Or maybe learning how to use a lift as a catalyst. But all of it seems impossible, and besides are the S's actually teaching new techniques or just showing mastery?

(4 edits) (+1)

I think part of Level AB4 is getting to the block on the button so that it can go down.

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oh for sure. and there are at least two or three ways to do that, but afaik only one that sets you up to complete the room

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I did not get the level s2.. :( thanks for the help

Was it enough?

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the A section on hard lol

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I don't like how the Level S2 entrance is not reverse traversable.

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it is if your reset

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By that logic, any area is reverse traversable.

(2 edits) (+2)

That was my first idea also. I think the best way to get to the other side is to make a diagonal block going to the bottom left corner.

I think it is ironic that I have been able to combine blocks in AB6, when I don't need to, but it seems exceedingly difficult to combine blocks in Level S2, where it is needed to go forwards

If you haven't solved S2, the broken machine is more important than you think.