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The basic mechanic is pretty simple, but with the addition of the "Penrose Triangle", it becomes much more complex.

I have a quick idea I may use in a game based on the Iron Core, but here it goes: sometimes you have a short deadline, bad materials, few resources, no inspiration, etc., or the opposite. So, maybe there could be a rule about these conditions and how they would change the rolls, like granting advantage or disadvantage, allowing to roll a d4 or d8, etc.; and the first result allocated (using the "Penrose Triangle" rule) could somehow change the next ones (for instance, you get a very good result in speed, and that gives you more time to make it good, etc.).

I'm so glad it sparkled so many ideas! Looks like you have some Implementations in the oven! I look forward to see the designs you come up with!