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Pretty cool,

the level seems procedurally generated, I love it.

the animation looks polished and fluid too, I can feel the feeling when I hit the enemy with my speel.

but I feel like I wandering aimlessly, maybe you can add next floor or go to the next floor as a goal similar to moonlighter or greedy cave. not really a big level but have a clear goal.

and I feel like the player progression is too fast because the player is given a bunch of items to improve his stats, especially the auto shoot companion.

Love it guys :) great works.

Hello! Thank you for playing our game prototype. We will consider your suggestions further ^^