Pretty cool,
the level seems procedurally generated, I love it.
the animation looks polished and fluid too, I can feel the feeling when I hit the enemy with my speel.
but I feel like I wandering aimlessly, maybe you can add next floor or go to the next floor as a goal similar to moonlighter or greedy cave. not really a big level but have a clear goal.
and I feel like the player progression is too fast because the player is given a bunch of items to improve his stats, especially the auto shoot companion.
Love it guys :) great works.