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I seem to be the only person so far to make a game based on the idiom's meaning rather than taking it literally. I would have thought it would be the other way around. In my game you are actually searching everywhere for hidden coins. :P

I thought it was interesting that idioms naturally have 2 obvious interpretations, so I was happy to see some games doing both! I also really enjoyed this game's low-res aesthetic

Idioms are great game jam material! It's awesome that you liked my games art style, while making it I was worried I'd be the only one!