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[April 10, 2020, 8:20 AM - v0.1.8 - The Upside-Down Update]

Battery Chad Builder v0.1.8 is gonna turn your whole world upside down, with the Upside-Down Update! Read article for details.

Battery Chad Builder v0.1.8 is here, and it brought 5 new items along with it!

Added Gravity Switches!

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Added Glass!

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Added Crumplepaper!

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Added Anvils!

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Added Mailboss!

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And there's more on the way!

New items, new boss, you know what that means... that's right! Two brand new campaign modes are currently in development to show off the new features. Stay tuned!

[April 13, 2020, 9:33 AM - v0.1.9 - Blue Bolts]

Brace yourselves... Battery Chad Builder v0.1.9 is here! It's not the update you were expecting, but the one new addition it brings is sure to change the game completely!

So, as mentioned in the previous update log, two new campaign modes are being worked on! While they aren't in this update, you can count on them being in Battery Chad Builder v0.2.0. However, this update DOES bring something completely new to the table-- check it out!!

Added Blue Bolts!

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So, what are Blue Bolts you may ask? Let's read the in-game description!

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That's right, Blue Bolts are a new kind of pickup where if Chad collects all of them in a level, he'll be awarded a key! You might be wondering, how many can there be in a level? 1? 5? Maybe 10? Nope... there is no limit to the amount of Blue Bolts you can place in a level! Wanna have 3? Of course! Maybe 70? That's... maybe not the best use of resources, but still completely doable! The game will auto-detect how many you've placed in the level and make sure Chad gets that key once he's collected them all! Pretty neat, right?

As always, stay tuned for more updates, and PLEASE be sure to join our Discord Server (https://discord.gg/keKBMdW) and not only play other people's awesome levels, but share your own as well! Get ready for build 30, formally known as v0.2.0!

[April 14, 2020, 5:30 PM - v0.2.0 - Two New Campaigns]

Surprise-- Battery Chad Builder v0.2.0 is here!

Added "Battery Chad: Goodbye Gravity" campaign mode!

To showcase the completely new dimension that Gravity Switches add to the game, this campaign mode brings 6 brand-new levels, all packed with fun ideas for Gravity Switch puzzles! This mode is also now present as a world in "Battery Chad Builder: Ultimate Campaign"!

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Added "Battery Chad: Anvil Alarm" campaign mode!

Showing off the usefulness of anvils, glass, crumplepaper and more recently added items, this challenging campaign mode is sure to bring gallons of fun to even the most seasoned players! This mode is also now present as a world in "Battery Chad Builder: Ultimate Campaign"! This brings the total pre-installed level count to 42!

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As well as various bug fixes.

[April 29, 2020, 1:25 AM - v0.2.2 - The Clockwork Update]

Battery Chad Builder v0.2.2 is here! With 12 new additions to the game including key assignment, new blocks, new bosses, new enemies and more, it's safe to say that this is a MAJOR UPDATE!

Added Battery Bob!

You can have one Battery Bob per level! When shocked, Battery Bob will say any desired message to Chad!

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Added Key Assignment!

You can now assign Keys to enemies, bosses and Mailboxes! Enemies and bosses with Keys will give Chad a Key once defeated, and Mailboxes with Keys will give Chad a key once activated! This opens up a whole new world of possibilities!

Added Key Blocks!

These blocks will usually be walkable, but if Chad has a Key, they'll become solid!

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Added Puddles!

These watery blocks will damage Chad if he touches them!

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Added Block Clocks!

These little timers can be activated to change the state of certain blocks for a brief duration of time!

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Added Clock Blocks!

Clock Block 1 will usually be walkable, but become solid when a Block Clock is active, and Clock Block 2 will usually be solid, but becomes transparent when a Block Clock is active!

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Added Donuts!

This baked collectable is more than just a delicious pastry-- collecting one will not only award Chad with 300 points, but recharge his health to full!

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Added Webwarts!

These eight-legged creatures aren't just your average arachnids, because if Chad gets too close to one and isn't being careful, it will drop on him!

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Added Bluebird!

If Chad collects this little bird, he will be able to fly-- at least, until he takes damage!

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Added Dressguard!

This brand new boss is more than simply a wooden wardrobe; it will throw clothing at Chad! That may not sound so bad, until you realize that if Chad doesn't dodge these clothes, he'll be completely unable to move for 10 seconds! On top of all that, this dresser will teleport all over the place... yikes!

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Added Big Boy!

This absolute unit of a boss will usually stand idly by, breathing menacingly. If Chad gets close enough, it will stare at him, but if Chad gets even closer, it will charge towards him! Of course, if the boss collides with Chad, Chad will take damage. But if Chad jumps over it, it'll crash into the edge of the screen and damage itself-- but don't celebrate just yet, Chad. The impact of this boss crashing is enough to send down a meteor shower, and now Chad must avoid falling rocks!

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And there... might... be more on the way!

I still have a really good idea on a new feature to add, but it would take forever and might make the EXE even more janky... similarly, I would usually make some more campaign modes to show off new features, and I plan to, but I can't make any promises for a variety of reasons. So I can't confirm if there's going to be a whole bunch of new stuff, but I can say that I would very much like there to be, it's just that technical limitations may prevent it sadly. All we can really do is hope!

Let me know what you think of these new features, and PLEASE be sure to join our Discord Server (https://discord.gg/keKBMdW) and not only play other people's awesome levels, but share your own as well!