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(+1)

Wow the game looks really nice and the music is great! Really like the concept of bouncing around including on walls!

However, it felt to me that the game was really too fast, which made it hard to control sometimes. Also, it is not clear how we need to sync our bouncing with (the rythm in the music follows some patterns, if we hit on strong times, nothing really happens; even tapping the beat does not seem to work... the sync seems a little broken =p). Maybe try to add some clear visual indicators during the time window the player is allowed to bounce. I had to spam the spacebar to be able to jump and bounce lol

But the fun concept, and JUICE, and overall atmosphere did compensate a lot for these problems !!

Really good job!

Thanks so much and I'm glad you enjoyed despite the controls being difficult! :) 

My original concept was to find a way to sync the jumping to the music but exactly how to pull that off is beyond me. As is you just need to press jump right as you impact with a surface - you actually have a quarter second buffer ahead of time and a couple frames after landing where it will work. Lacking a tutorial really hurt in communicating this though!

 I had also planned on an optional feature to show little collapsing circle previews (like in osu!) as you come close to impacting a surface, but scrapped that just cause I knew it'd take quite some time for me to figure out how to implement. I still think that'd be a nice addition to keep in mind as I work on this in the future.