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Scriptopathe

115
Posts
3
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A member registered Oct 15, 2021

Creator of

Recent community posts

Thanks for the explanation! Nicely done, the transition is seamless ! :)

You're welcome! Can't wait for the next DLC! ;)

I definitely like the vibe of this game.

I don't know how you managed to do it but as the perspective seems a bit odd it gives a mysterious feel to the house. The effects with the light are very cool, and the infinite corridor trick was nice! I wonder how you did it (teleporting back the player?) ?

Also the narration is cool (and the ending lovely) ! :D

OK this is brillant! 

Starting with the worst version of the game at the beginning is a bold move in a jam, but this is well done and I think the game builds up its charm on the long end! The inclusion of bugs is hilarious !! Well done !

I had to check the screenshots to understand, but the idea is not bad at all! 

However I think that some little things could improve the overall vibe of the game:
- A skybox with a nice sunset and some rays of light and then you nail the automn vibe! Your visuals are nice but it lacked a bit of something =p
- Maybe put a bit of a wide reverb on this piano to make it sound less dry haha. Not to hard to do but improves the feeling a lot ;)

I liked the music and programmer humour, with the gun direction changing to negative when the int gauge overflows :p

BTW, found this in the very long level when you have to try to build up speed (which I didn't manage to do very well haha) !!


That's clean ! :O

I wouldn't say no to some checkpoints! :p

I like the feeling of the sling, and there's room for a lot of acceleration which is cool! but I think the camera should transition more smoothly when the sling is released (currently it justs teleports, which is hard to follow). 

Looks very cool, but it hard to understand what to do at first x)

Its a bit silly too, I like it lol

Feeling sad for you bro :/

Hope you get more luck next time!

The main mechanic is cool, liked the level design too (the way back felt more difficult that the way "in").

However it lacks some indications of what needs to be done to unlock the blue/purple "doors" (you could write it in the game's page :)). 

I found out you need to take the keys in the level to activate those zones. At the first level you can go to the top-left to progress in other sections.

Just finished it in 3:17.73! 

Smart level design (loved the twist at the "end" of the level), dope music, the game play is simple but well implemented (its not that easy to nail good character movement for a platformer). 

Good job I had fun playing this one!

Everything is good with this game. It was a very good idea to make every "level" on the same map, so you can learn the layout faster and find tips for faster routes. The jump mechanic is well thought and there are some interesting shortcuts to take. 

It was actually a lot of fun to climb to the first place on the leaderboard (so far ;))

Beat it in 04:07! 

Original concept! Was surprised by the yellow blasting node, I wish there was more of them haha

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Just finished in 0:28:464 (far from the other scores :p)

The character movement has a lot of inertia in it which makes it hard to control. Next time it would be nice if you experimented other methods of character movement (maybe take inspiration in your favorite platform games, . It is  actually fun to implement different stuff and see how it responds!  :D

A good inspiration can be this video:

(the stuff about sub-pixels is mostly irrelevant for you because your already kinda work with subpixels in unity).

Good luck in your game making adventures!

That was a lot of fun! Really fun idea and I loved the ending x)

Nice work on the art and interesting gameplay concept (and also funny idea). It has a flash game vibe that makes me a bit nostalgic (and also reminds me of Rick and Morty) =p

IMO its a bit hard to master the swinging of the word to get some fast movement.

Really nice art style, and cool hit animation !

Just wish there was a bit diversity to the levels / ennemies, but I guess time ran out :)

Its really cool to play, feels really satisfying.

It would be good to have a shop and some upgrade system to make it even more enjoyable!

Good job! :)

Holy bretzel this is cool! I has some "No Legs Jenny" vibes from the last juice jam!

Kudos for the art style and especially the player is ridiculously funny!!!

Found a bug though: a bomb exploded on me in a corner and little timmy got stuck forever in the walls of hell, without having the chance to even die. Sad... :'(

The player animation is just so cool !! The game is simple but works well thanks to its JUICE!

However, the music is funny the first 2 loops, then gets pretty irritating! x)

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Juicy indeed!!!

But maybe there is too much juice some time because I couldn't understand exactly what happened on some occasions. Also it would be nice if the objectives weren't displayed on the grid you're playing haha

Also, is there a reason the game starts zoomed out that much? x)

It was short but fun :p

The concept is interesting, and the implementation has a good amount of juice!

However I think there is a lack of options to protect yourself, because it didn't seem we could hide the soldiers, or avoid getting destroyed by the enemies from afar (aside from letting the army below us get shot by the gunners before taking up the rest of the ennemies).

My victory cost me 196 men :p

Thanks for your feedback! We were a bit afraid that the story was unclear but seems it worked!
It seems you're not alone to dislike the mushrooms ^^

For the offbeat problem, did you play on Firefox ? We experienced sync issues with this browser when we tested. If it is not the case, do you think some sound elements caused this? We tried to be careful with not putting sounds on offbeat, but maybe we missed something!

Thanks lol!
I'm glad you enjoyed the music, it was a lot of fun to make music for a rythm game! =p

I think the base idea of punishing the player on missed shots is cool (and also really suits the theme of the jam!), but the movement is way too fast (i'm always getting into ennemies), and the bullets do so little damage, to the point that a single miss can quickly be a problem: a miss => more ennemies => more shooting => more misses => more ennemies => death x). It snowballs very fast!

I think it may be worth it to elaborate on the concept, with more polishing it could be fun!

Really cool mechanics and level design ideas! I like the versatility of the aura, it's simple but it allows a lot of things to be done!

The sound effects are not always appropriate though, and I got blocked by a rock like some other people here ^^

Overall good job!

This is juicy in every possible way. You are a real one man army!

I loved the weapons name and design, the enemies, the progression, the super sick animations and also the music which adapts to the gameplay.

Really incredible, good job!

I beat the last level by not playing it, is that the solution? lol

Really well executed ! Funny that you judge the decisions, you got some nice and dark sense of humour!

Impressive work on the visuals, the art and the animations! I also liked the fact that you have to choose the right elements for the ennemies.

However the movements feels a bit too slow IMO.

Very nice work!

Thanks!

Well the point of hallucinogenic mushrooms is that they make you confused, so I might consider this as a success :D. 
But I agree that the actual effect could have been something cooler and funnier to play!

Thanks a lot !!

You cannot guess were mines are actually, you will eventually step on them and need to memorize their position if you restart the game. If you don't, well, after exploding the way is clear! haha

lol thanks!

Congrats for making a pong game this juicy also!!

Thanks! This menu was actually a lot of fun to make, glad you enjoyed it!

I really liked your game btw!

I think the game has some potential to be really cool with a bit more content (tower upgrades, more ennemies?). The simplistic black and white art style works well with the background music also.

The waiting time between the waves is a maybe bit unnecessary, as you don't have anything to do during this time.

I think you can have a lof of fun elaborating on this ! :)

Good thing the change of weapon is mentionned in the page because the pistol does not do any damage haha. I laughed so hard after one shoting the monsters with the melee weapon tho!

Fun background, reminds me of my maths lessons  !

I think there is still work to be done in the balancing also, they are a lot of ennemies at once since the beginning! (but maybe I'm just bad lol)

Considering you did start late, it already good that you submitted something! :)
Hope you can have more time for your next jam!

Reminds me of paper please, but with fruits!
And well the laws are funny and sad at the same time! Also the introduction text is great to put the player in the mood of the game.

I also thought the title of the game was telling me to rate it, you broke the 12545th wall dude!

Cool game!