Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Brilliant! Reminds me a bit of the game I'm working on, Dimenshift. Though I'll say you executed the whole "direction is meaningless"/non-euclidean concept a lot better than I did.

I love how everything's seamlessly connected, and after exploring and getting lost for over an hour I feel like I've barely scratched the surface of this game.

Great job!

A fun fact is that everything (except for a bunch of obvious dead ends that tell you so, and which this game does not include in "100%" for that reason) can be played entirely seamlessly without ever going to the checkpoint map.

This is rather hard though and it takes some specific trickery to reach the end this way.