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This is cool! I especially like that you take damage and shrink when colliding with the wolves. I didnt notice this at first.

One thing that might be cool to experiment with is redrawing the slime sprite at a higher resolution as they grow. (At the moment you are just stretching the sprite so after a while the different in pixels per unit size between the character and the rest of the art is a bit jarring) But obviously thats for later and not this round :)

(+1)

My plan would be to have the world scale around you like in Katamari Damacy once you reach certain thresholds, which should help reduce the number of different sprites needed for the main slime, but right now I agree past a certain point is doesn't look very good in the current form.