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meredori

23
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1
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A member registered Jun 13, 2020 · View creator page →

Creator of

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Super polished game, very suprised how it kept going and going, also enjoy the subtle hints in the landscape to help you progress without being in your face. Sorry I didnt get to rate it in time

Haha, get big enough and you dont have to move anymore just feed. nom nom

I tried to make my own character art but the tileset is found assets. I plan to replace all the assets with ones I make myself in future rounds.

How dare you miss my game! Favouritism!!!! /s 

Good to see you put a whole bunch of games in there for a cameo. Made me want to try a few of them I havn't gotten around to yet. Looking forward to the next round (hopefully)

Love the idea and very unique, looking forward to some cool interactions of mechanics, destroyable terrain, limited bombs etc

Love to see another slime game, I think there needs to be some cleanup of the shrink/grow mechanic and some limitations.

Thank you

Thanks :)

Love the concept I like that it gets "stuck" too shows a bit of extra effort went into it and allows for some around the corner style throws.

Fun game, I just wish the popups were a little more integrated into the level challenge, like you needed one to pop up in the right spot to progress. The pay to continue mechanic is cool, I can see a lot more ideas possible with this in future rounds.

Good concept to start working on. I like the idea of being chased by an enemy while you rapidly place blocks to progress

My plan would be to have the world scale around you like in Katamari Damacy once you reach certain thresholds, which should help reduce the number of different sprites needed for the main slime, but right now I agree past a certain point is doesn't look very good in the current form.

Love the tongue in cheek take on the unique ability. Only concern is where too from here?

Can he lick his elbow? Plug a USB in first time?

Full marks for a slime game!!! haha

Fun concept and looks like you could have a big of puzzling elements. Looking forward to maybe a few more types of slime, and some challenges to solve in the future.

What a fun concept, obviously a little buggy but looking forward to seeing how this idea progressing going forward.

Unique ability :)

Fun concept, allows for some tough choices once more content is added.

I thought it would be cool if you could "curve" the teleport when you turned while channeling it so you could teleport around an obstacle for example.

Yeah, currently you just have the grow, shrink and collect mechanic, but I want to have different size enemies which will do more damage to you (so not worth taking on early) and smaller enemies give you less size (so not worth taking on late)

Slime guys unite! 

Will be fun the see which different directions we go with the same 'character' but different takes on a unique ability

Yeah I have plans where there may be more punishment for taking on certain enemies before a certain size, so you have to take out little guys first then bigger guys etc.

Thank you, I wanted to get some slight polish in there even though its really just a demo of the ability

Thanks, I wanted to create my own Slime sprite as I have never done it before and was super happy with the result. I've got a lot of ideas on how to expand on this ability

Minor feedback, the sound for falling is a little grating I would also make it possible to hit a key to restart/start since you need both hands for controls and you fall often so having to let go to click then put fingers back on is a little tough