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Why not?  The integration can create unique gaming experiences, better payment methods for those devs who choose to have their games accessible via payments also. 

(+5)

Like what "unique gaming experiences"? That's a buzzword. And "better" payment methods? As in burning down an entire forest to buy a cool hat in-game?

Depending on the blockchain used you aren't burning much energy (certainly not burning down rainforests with solana txs as these are very cheap)
Yes for sure lots of buzzwords thrown around (However as the game demonstrates you can achieve a penny-arcade like experience in a much more fun way vs buy 100 virtual coins after a stripe payment for example(which would be very cumberson if had to do it one by one)

(+2)

Yeah you can get an arcade experience in Run Together and thousands of other games that are free on itch.io.

I think my comments below explain more what I am saying with respect to penny-arcade-experience. I will check your game out though looks fun!

With respect to paying for games ( there could be a micro pay 2 play model much more easily constructed with blockchain => Instead of paying for the whole game you can pay on a run-through basis(so like its based on until you die for instance)

(+3)

Because buying Solana in order to buy Ray in order to buy Cope in order to play the game is so much more convenient than just using the standard itch.io integration with paypal to pay for access using regular money.

Truly an experience.

(+2)
The integration can create unique gaming experiences,

Like what?

better payment methods for those devs who choose to have their games accessible via payments also. 

Why is it better?

'unique gaming experiences' I think you are right here. this is definitely said alot. I suppose what I mean is that anything in a blockchain potentially has some real-world value => This can change how the game is viewed by the players (of course in many settings this will be viewed as exploitation but I think it doesn't make sense to completely disregard this aspect) 

(2 edits) (+3)

Players don't necessarily like that, though.  Diablo III's real-money auction house was so despised that it was removed from the game entirely and never came back.  In MMOs, gold farmers are among the most hated class of players for contributing to inflation and being a general nuisance, and people who buy gold or entire accounts tend to be looked down on as cheaters who are enabling said nuisance.  "Pay-to-win" is understood as one of the worst possible criticisms for a free-to-play game, and it gets slung around at the slightest nudge to your wallet.  Obviously there are enough people spending money on these business models to keep them profitable, but that does not make me think it's good for games.

Many years ago, before I knew better, I tried out a game called Project Entropia that was all about this kind of RMT, and it was an absolutely terrible game.  It was little more than a glorified online casino.  The game was designed to entice you to pour money into it to buy in-game resources (which were very difficult or time-consuming to acquire otherwise) to hunt down rare trophies in hopes of a big payout.  Before I played the game I dismissed this as a dumb gimmick that I would just ignore, but it can't be ignored, because it is the core of the entire experience.  I did not play it very long, or spend any money on it.