The fundamental crux of the matter though is , well, is the game FUN? The penny-arcade-machines work well because they are fun. I just think in this digital economy these machines can be re-invented and built with composability in mind (and this is possible). I think such an SDK will exist at some point and it will be interesting to see what the uptake looks like
AppleNinja
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If its trustless then its the game program that will collect. It can also be the developer wallet for example but probably better if its the game program wallet. The developer has multiple options (they can charge on a per turn basis with micro payments and super low tx fees like $0.0001) in any case all payments from users can be pooled together and put into a yield farm(this is just one example) => This earns a yield on the existing pooled amount => After some time elapses the yield collected can be used to completely reward a user (or set of users) => A portion can be put aside for the continued development of the game also (users can vote on this for example) => Once yield is realised and digital good bought the principal pooled amount can be returned to the players (e.g. literally just a few steps from realising yield to buying digital good rewarding user with digital good to returning pooled capital to users
Composability between protocols (exists on Solana for example) => This means any inputs can be combined together and worked on a different protocol in the solana network to earn yield. The yield can be instantly realised(after it has been collected) and the inputs returned back to the users = > With this a user who played can be picked at random (or it could be a high scorer) => They receive a digital good (realised from this yield (which can be harvested at any time). This composability is exists in this digital economy and it can be used to give more value to players
I think this is a great point. And honestly have to say this is the crux of it all. Fundamentally games should be fun. If they are not fun then it simply doesn't matter. Having said that there are many arcade machines that are a tonne of fun. I think the arcade machine can be reinvented and reward players (because of composability which simply cannot exist with the protocols implemented in existing arcade machines).
If you go to a penny-arcade machine and play the game (you pay x cents to play an arcade) => The arcade might reward you with a high score if you play well and beat it (but it never rewards you in the real world for the amount you put in) => However with composability its possible to make it worthwhile playing the game (from a real-world value perspective also) In the example given the pennies put in so to speak are given back to the users with one of them receiving a digital good on top. I think it would be unfair to completely dismiss this capability especially if it can mean more value for players (I think this bit is important ("IF" and there are ways to make this possible)
What is also interesting is how blockchain protocols enable composability. So like for example if everyone played game X and let's say 5000 sessions took place across 100 players potentially all could have spent $50-$300. This amount can be used in a yield farm to acquire some yield (for which can be used to buy a digital good that can be given out to a player of the game with the original amount used to play the game returned to the players) ==> This is a fun way of making use of valuable protocols to reward players of a game( This is one aspect of creating unique gaming experiences)
'unique gaming experiences' I think you are right here. this is definitely said alot. I suppose what I mean is that anything in a blockchain potentially has some real-world value => This can change how the game is viewed by the players (of course in many settings this will be viewed as exploitation but I think it doesn't make sense to completely disregard this aspect)
I am sure there will be lots of folks on itch who won't be able to play this game I have found on the web right now (as probably many not crypto native or haven't even processed a crypto tx ever) However instead of buying this game (if you want to play it you can but it just costs 7 cents a turn and there are rewards if you beat it in record time) => achieving this kind of experience with fiat payments is much more cumbersome from an end user perspective. I understand if you simply hate internet money protocols (if you have a complete disdain for them then of course whether the game is good or not you will probably just dislike it) => Having said that, you probably find that you 'cannot play the game' due to the inherent limitation (of having to connect wallet) => However if you do want to give it a go and are struggling let me know I can help you
Depending on the blockchain used you aren't burning much energy (certainly not burning down rainforests with solana txs as these are very cheap)
Yes for sure lots of buzzwords thrown around (However as the game demonstrates you can achieve a penny-arcade like experience in a much more fun way vs buy 100 virtual coins after a stripe payment for example(which would be very cumberson if had to do it one by one)
I am often looking for games that bring together blockchain and gaming in a harmonious way where the bridging makes sense and isn't superfluous and unnecessary. Recently I found and uploaded https://appleninja.itch.io/shodown (which is a browser based game that uses solana blockchain to achieve a penny-arcade-machine experience). The game is very difficult and easy to learn but hard to master and issues rewards for those who beat the game in record time.
Do you think blockchain and gaming can be bridged or are they forever to remain apart?
Reminds me of Samurai Lantern! Super super hard and fun game. If you beat this game you are a true master ninja!
Here is a link to the game: https://appleninja.itch.io/shodown