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I've absolutely wanted to see a single focused riff on this mechanic for awhile. A fun little short platformer. If you intend to iterate on this further may I suggest adding more to the sound scape(unless it being that barren is intentional) and adding something to set blocks you can fall through apart from regular ones.

Thanks for playing and for the suggestion! marking the fall through blocks might be better. The soundscape is indeed bland mostly because the tool i was using for sounds could only play 1 at a time ^^. maybe next time i'll have more time to spare for the sound engine