Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

marsworm

7
Posts
4
Followers
A member registered Dec 21, 2021 · View creator page →

Creator of

Recent community posts

Thank you for that wonderfull review ^^

awesome to see a compilation video like that! thanks for sharing

i fixed it i think (can't reproduce it on my pc, i think its tied to the frametime) i think the downwards movement gets cut short in some situations. Or at least higher then the 2 pixels down i was scanning. Which leads to the player never touching the ground (like in the vid). i've made it now that when a downhit is detected (and cuts the jump) it also moves the player to stick to the down ground tile making sure that its a hit

Thanks!

That seems to be it, i only allow jumping when the character hits a ground below it. and in the vid the character is indeed above the ground so prob not getting the trigger collision.

i'll see if i can make this a bit better with the hit detect for that.

Thanks! I think found the character vanish thing, i can reproduce the bug.

its the frametime going really high because of resize/dragging the window. I've fixed that by skipping frames with high frametimes.

if you can post the vid on a onedrive/google drive and share a link to it here i can watch it.

still not sure where the no jump bug comes from i can't seem to trigger it.

if i maximize the window before the enter i can still jump. 

Thanks for trying the game and the bug report.

I can't  see to reproduce your issue, jump works in both fullscreen and windowed mode for me for all 3 keys.

have you tried all 3 keys? W, K or space?

I've only tested on a qwerty keyboard with US settings, are you maybe using a different keyboard layout?

if so can you tell me which one? so i can keep that in mind for other submissions

Thanks for playing and for the suggestion! marking the fall through blocks might be better. The soundscape is indeed bland mostly because the tool i was using for sounds could only play 1 at a time ^^. maybe next time i'll have more time to spare for the sound engine