Holy mother of SOUL
A few notes:
- The flashlight shines through the Great Wall: https://imgur.com/0OmcxEF
- The arrows sometimes bounce off the player instead of triggering damage and disappearing: https://imgur.com/O70qHyt
- Normally this wouldn't be too noticeable, but it stands out because of the trail
- Dunno if this was supposed to happen, but I glitched to the top of this totem pole guy without jumping there. I was standing on one of the rotating planks, and I think a collision triggered that pushed me up there. https://imgur.com/1ft9bfh
- The menu navigation is wonky, particularly the quest menu. For example, if you scroll down and select a placeholder quest, then press right or left a few times, it'll move the cursor on the main menu (map, quests, etc). It's hard to explain, but it's basically just Event System hijinks. I've had similar problems before. Perhaps the main nav should be disabled while you're navigating a submenu. A similar problem occurs when you're in the map submenu and the cursor gets stuck on the scrollbars; it's hard to escape and return to the main menu.
- Don't forget to look into text wrapping. The text doesn't wrap properly when it's reading out, which causes some words to jump from the end of one line to the beginning of the next when the word hits a particular length. I think TMP can handle this?
- It was surprisingly hard to carry the levers around in first-person mode. They kept colliding into walls and falling out of my hands, which isn't realistic.
I think that's all.
This is a genre that I like, and not just for nostalgia. I love the sense of wonder and possibility that can be conveyed with adventure platformers, especially in 3D. Even with this tiny sampling of gameplay, there's a sense that you don't know what will happen when you turn the next corner. I don't think I even found out where the snoring was coming from.
Good luck!