While the basic platformer elements were fine, I found the timer to be an unnecessary constraint. I felt that simply making the character a lightbulb doesn't really do enough theme-wise for me, but I will say that I quite appreciate each stage having a unique music track!
Viewing post in Stupid Bulb Boy jam comments
Probably would have been better off making the timer, the other way around.
I've only been making games a couple months, and this is my first with Unity, so I'm not sweating it.
Themes have always been my weak point in jams to be honest though regardless of the engine I use, so it's something I'm trying to work on.
Thanks for the feed back!