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love the art and the main music theme is great - the empowered one didn't really feel super fitting to me. I have to admit I got hard stopped by the room with three rollers, which felt real tough for that early on. Combination of a lack of i-frames, delay on getting to pickup multiple crystals, slow player movement (and no ability to move out of the way I think?), and as far as I can tell a complete inability to hurt the ball guys  outside of energized mode?

i'm curious to see if/how it would've developed beyond that point and would happily revisit if there's something obvious about beating those guys!

Yeah, I hear what you’re saying. Idk if you noticed but the player would have a red outline when you got hit. Those were supposed to be the i-frames but I didn’t even notice that they didn’t seem to be working properly until after I submitted. I’ll be sure to fix those whenever I get back to this project!

also, the baller enemies are meant to act as a tougher enemy. They were meant to be invincible until you became enhanced. I do admit tho that putting 3 of them in one room might’ve been a bit much lol.

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I'm not sure the i-frames didn't work at all, just that i didn't feel there was enough for me to deal with that situation, though it's worth checking. I do think that room is possible to beat btw, just I wasn't able to. One thing I didn't mention  is I was impressed with all the various shader effects - I don't know how necessary seeing feet through the bushes was, but it was a real professional looking touch :)