love the art and the main music theme is great - the empowered one didn't really feel super fitting to me. I have to admit I got hard stopped by the room with three rollers, which felt real tough for that early on. Combination of a lack of i-frames, delay on getting to pickup multiple crystals, slow player movement (and no ability to move out of the way I think?), and as far as I can tell a complete inability to hurt the ball guys outside of energized mode?
i'm curious to see if/how it would've developed beyond that point and would happily revisit if there's something obvious about beating those guys!