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Ambitious attempt! Although parts of the gameplay were slower than I'd like, I always appreciate it when people try to push the bounds of the genre in presentation or gameplay.

The idea of taking apart something and upgrading individual parts was more engaging than I expected, even if mechanically it's the same as just hitting an upgrade button that increases output. The fact that you can see the various gears go back into the clock helps with this.

While I like that you can buy upgrades with time, I wish there was 1 other mechanic to tie it into that idea of "time" other than just as a currency. You have a cool, 3D foundation there, so there's quite a lot of directions that are available if you choose to continue with this game :)