In my experience, game design articles exist in bubbles difficult to penetrate from outside. The Alexandrian (who is the name of the blog with the three clue rule) has been a massive innovator as far as TTRPG game design and designing game structure goes, I'm sure that some of those ideas could be stolen successfully for videogame design as well!
A node-based scenario designed with the three clue rule could achieve something like The Forgotten City, for example, pretty easily and in a short amount of time, as far as the planning early stage goes.